

Weapon without innate bleed that has been infused with Blood Gem Weapon with innate bleed that has been infused with Blood Gem Gnaw, Dorhys' Gnawing, Carthus Rouge, Kukri, Splintering Bolt, Feast Bell The flat damage inflicted upon a successful Blood Loss proc alongside the percentage value varies depending on the source: Once the bar is filled up, the Blood Loss effect will proc, instantly inflicting 15% of the player's health bar as damage plus a flat amount, then shortly resetting to allow Bleed to build up again. It's now one of the least stamina consuming SSs.Upon being inflicted with the status effect, a bar will appear on the player's HUD indicating the current level of buildup. For reference, Shortsword costs 17 per R1.Ĭosts approximately 33-34 Stamine per R2 (About the same as the Longsword). I could withstand 3 hits from a normal weapon, but none from a great weapon.Ĭosts approximately 36 Stamina, regenerates while active at approximately 5 Stamina per second.Ĭosts approximately 16 Stamina per R1. It's not as effective, but still works somewhat.Ĭasting an Unfaltering Lightning Stake, and then immediately casting a normal Lightning Arrow, the player still receives the benefits to a degree.

Now costs approximately 17-18 stamina for the WA R1s.Ĭosts approximately 38-40 Stamina per WA R2. Seething Chaos - Can now have 2 active at once.

Weapon Art no longer has a Fire effect when out of FP and deals considerably reduced damage.Ĭrystal Hail - Still being cancelled, only one remains active for the full duration. Sprinting around for an easy backstab is great. Third L2 jump has significantly reduced tracking and heavily punishable. R1 into WA into follow up R2 couldn't be cancelled.įirst and Second L1s are unchanged, can still track very well. WA into follow up R2 couldn't be cancelled. Takes 7 hits to procc Bleed without the WA.

Thanks to Bumble for helping me test these.
